Welcome to Aedes Phantastica Interoperable Inc. game company
Join the APII community and discover Phantastica AAA T and M rated game adventures.
Join the APII community and discover Phantastica AAA T and M rated game adventures.
Our mission is to create games that resonate with our players—games that reflect the world we live in, the futures we may confront, and the profound consequences of humanity’s actions. We strive to challenge players to grapple with the weight of their choices and their far-reaching implications.
We are committed to crafting experiences that are both captivating and deeply immersive, enhanced by AI that enriches emotional depth and player engagement. By exploring the full spectrum of horror across genres, we push creative boundaries to deliver storytelling that is impactful, thought-provoking, and unforgettable.
Vincent Bitetti, our Chief Executive Officer at APII, is a seasoned leader with over 30 years of experience in video game development, publishing, and strategic execution. He has a proven track record of driving growth, leading transformative business initiatives, and managing high-value intellectual property across diverse gaming platf
Vincent Bitetti, our Chief Executive Officer at APII, is a seasoned leader with over 30 years of experience in video game development, publishing, and strategic execution. He has a proven track record of driving growth, leading transformative business initiatives, and managing high-value intellectual property across diverse gaming platforms. Vincent has successfully guided both startups and established companies through complex challenges, consistently delivering results.
He has licensed intellectual property from nearly every major Hollywood studio, including Disney, Universal, DreamWorks, Warner Bros., New Line Cinema, DC Comics, FOX, and MGM.
Vincent’s unparalleled ability to connect with the cultural zeitgeist has been instrumental in his success. From The Muppets to Star Wars, Star Trek, Shrek, Pirates of the Caribbean and The UFC, he has consistently identified and curated culturally resonant IP, transforming them into commercially successful experiences.
Building on this expertise, Vincent is now spearheading a Disney-esque initiative at APII, reimagining high-value public domain stories and worlds to create definitive works in gaming and beyond. By leveraging timeless narratives and adapting them for modern audiences, he aims to craft enduring intellectual properties that redefine the intersection of storytelling and technology.
As a creative executive and prolific writer, Vincent is guided by a core belief that Human Capital is the foundation of any company’s success. With a decade of leadership experience at NASDAQ-listed companies and over 100 licensed software titles shipped as an Executive Producer, his vision and leadership uniquely position APII to capitalize on emerging opportunities and thrive in the rapidly evolving gaming industry.
Anthony Brown is a founder and serves as our Chief Creative Officer and Chief Technology Officer. An expert-level creator and storyteller in Unreal Engine 5, Anthony has developed a proprietary workflow that drives the creation of innovative tools, enabling seamless interoperability between games and films. Under his leadership, Aedes P
Anthony Brown is a founder and serves as our Chief Creative Officer and Chief Technology Officer. An expert-level creator and storyteller in Unreal Engine 5, Anthony has developed a proprietary workflow that drives the creation of innovative tools, enabling seamless interoperability between games and films. Under his leadership, Aedes Phantastica is poised to revolutionize outdated production pipelines, streamline workflows, and foster collaboration to deliver immersive transmedia experiences. While Anthony holds a degree in Computer Drafting and is a skilled professional photographer, his true passion lies in video games—a love that began at the age of six. His ability to merge creativity with cutting-edge technology makes him an indispensable part of our leadership team and a key driver of our mission to redefine the future of storytelling.
Brian is our CFO and a seasoned financial executive with extensive experience in the entertainment and media industries. He began his career at PricewaterhouseCoopers LLP and has since held strategic roles at some of the most iconic companies in the field, including The Walt Disney Company, Paramount Pictures, and Warner Bros. Discovery.
Brian is our CFO and a seasoned financial executive with extensive experience in the entertainment and media industries. He began his career at PricewaterhouseCoopers LLP and has since held strategic roles at some of the most iconic companies in the field, including The Walt Disney Company, Paramount Pictures, and Warner Bros. Discovery. His breadth of experience includes video games, film and tech software—including up to date AI and AI Agent utilization. These roles have equipped him with deep expertise in financial analysis, strategic planning, content monetization, and digital transformation.
Bob Frye is our SVP of Music and Sound Design. He is a seasoned media and entertainment professional with deep expertise in developing technology and services for video games, broadcast and film. He has extensive experience in music and video production, streaming workflows, including cloud—based solutions. While at Harman International,
Bob Frye is our SVP of Music and Sound Design. He is a seasoned media and entertainment professional with deep expertise in developing technology and services for video games, broadcast and film. He has extensive experience in music and video production, streaming workflows, including cloud—based solutions. While at Harman International, he led key initiatives in live video production systems, working closely with industry leaders in remote broadcast and production. A recognized thought leader, Frye was awarded an Emmy Award for Engineering Excellence for his contributions to Dolby’s HDR Professional Reference Monitor.
Lucas Simons is a veteran Game Writer, Narrative Designer, Game Designer, and World-Builder with over 17 years of experience creating immersive narratives and complex worlds for Fantasy and Sci-Fi MMORPGs, Action Games, and TTRPGs. Renowned for his ability to blend compelling storytelling with meticulous world-building, Lucas consistentl
Lucas Simons is a veteran Game Writer, Narrative Designer, Game Designer, and World-Builder with over 17 years of experience creating immersive narratives and complex worlds for Fantasy and Sci-Fi MMORPGs, Action Games, and TTRPGs. Renowned for his ability to blend compelling storytelling with meticulous world-building, Lucas consistently delivers rich, engaging experiences across a variety of media.
Vinni is a talented gameplay programmer and software developer with a strong background in game design and development. With hands-on experience across diverse roles, including contracts at Enosis VR and iD Tech Camps, Vinni has honed skills in Unreal Engine, Unity, and artificial intelligence (AI).
As a Lead Programmer, Vinni has managed
Vinni is a talented gameplay programmer and software developer with a strong background in game design and development. With hands-on experience across diverse roles, including contracts at Enosis VR and iD Tech Camps, Vinni has honed skills in Unreal Engine, Unity, and artificial intelligence (AI).
As a Lead Programmer, Vinni has managed GitHub repositories, coordinated cross-functional teams, and delivered projects on time while pushing technical innovation. Notably, Vinni led programming efforts for the visually captivating game Dream Chaser and developed advanced AI systems for dynamic gameplay during an internship at Moorpark College.
With a passion for crafting immersive experiences and an agile mindset, Vinni is driven to create games that leave a meaningful impact.
Michael Grinberg is a veteran Technical Artist, 3D artist with over a decade in AAA and indie game development, with specializing in animation, pipeline optimization, and technical art. Starting with co-op programs at EA, he has since worked with EA, WB Games, Epic Games, Ubisoft, and contributed to Nickelodeon, NBC, 343 Industries, and 2
Michael Grinberg is a veteran Technical Artist, 3D artist with over a decade in AAA and indie game development, with specializing in animation, pipeline optimization, and technical art. Starting with co-op programs at EA, he has since worked with EA, WB Games, Epic Games, Ubisoft, and contributed to Nickelodeon, NBC, 343 Industries, and 2K Games. Expanding into plugin development, gameplay systems, and production pipelines, Michael has spent the last five years as a Technical Artist, consulting across multiple genres. His portfolio includes major franchises like Star Wars, DC, Marvel, Harry Potter, and Transformers. As a author of three books on Unreal Engine, game design, and coding, his passion for mentorship and bridging art with technology has increase his expertise and industry connection, making him a key asset at Aedes Phantastica Interoperable Inc.
Kevam Patel is highly skilled 3D Environment and Prop Artist specializing in Unreal Engine 5 and industry-leading tools such as Autodesk, Maya, ZBrush, Blender, Substance Painter & Designer, and Photoshop. His expertise lies in crafting high-quality, optimized 3D assets for real-time applications, with a strong portfolio of hard-surface m
Kevam Patel is highly skilled 3D Environment and Prop Artist specializing in Unreal Engine 5 and industry-leading tools such as Autodesk, Maya, ZBrush, Blender, Substance Painter & Designer, and Photoshop. His expertise lies in crafting high-quality, optimized 3D assets for real-time applications, with a strong portfolio of hard-surface models and immersive environments that blend precision, aesthetics, and storytelling. With a proven ability to collaborate in interdisciplinary teams and deliver under tight deadlines, Kevam bridges artistic vision with technical execution seamlessly. His commitment to innovation and continuous learning drives him to push the boundaries of design and creativity. Kevam is currently pursuing an M.S. in Game Science and Design at Northeastern University, with graduation expected in May 2025. His combination of technical expertise, artistic talent, and industry knowledge makes him a valuable asset for Aedes Phantastica Interoperable Inc.
Cayla Jones is a highly skilled 3D and multimedia artist with a passion for storytelling and creating meaningful visual experiences. She holds a degree in Animation and Visual Effects from Azusa Pacific University, where her original short film premiered at Warner Bros. Studios. As a Netflix Animation Program Alumni, Cayla refined her ski
Cayla Jones is a highly skilled 3D and multimedia artist with a passion for storytelling and creating meaningful visual experiences. She holds a degree in Animation and Visual Effects from Azusa Pacific University, where her original short film premiered at Warner Bros. Studios. As a Netflix Animation Program Alumni, Cayla refined her skills in character development and storytelling under the guidance of top industry mentors. Her work includes animating for nonprofit focused on social import and creating educational content for underserved communities. Proficient in Maya, Houdini, Adobe Premiere Pro, Blender, and more. Cayla is driven by a love for impactful narratives and is excited to bring her creativity to the world of games.
Quentin Fuchs is a skilled 3D Character Artist specializing in creature design, character modeling, and visual effects. With five years of experience as a freelance artist, he has contributed to a variety of indie game projects, crafting high-quality characters, assets, and VFX that bring immersive worlds to life.
Quentin has also gained h
Quentin Fuchs is a skilled 3D Character Artist specializing in creature design, character modeling, and visual effects. With five years of experience as a freelance artist, he has contributed to a variety of indie game projects, crafting high-quality characters, assets, and VFX that bring immersive worlds to life.
Quentin has also gained hands-on experience through internships at indie studios, where his work was well-received, though financial constraints prevented long-term commitments. His dedication to artistic excellence, combined with a strong understanding of industry pipelines, makes him a valuable asset to any creative team.
With a deep passion for storytelling through visual art, Quentin is eager to apply his expertise to ambitious projects in the gaming industry and continue pushing the boundaries of 3D character and creature design.
Apii.com is a video game studio specializing in Unreal Engine 5, guided by a core philosophy that prioritizes human capital above all else. By leveraging interoperable, shared assets, we develop highly immersive video games that fully utilize the groundbreaking capabilities of Unreal Engine 5.
Our commitment goes beyond game development, encompassing world-building and storytelling with a focus on creating versatile, interoperable assets. By placing people first, maintaining a dedication to quality, strategically incorporating AI where it enhances experiences, and focusing on high-ROI genres, we strive to deliver exceptional, innovative experiences that redefine both gaming and storytelling.
This 3D Animated clip explains the 4th Dimension by a former scientist-turned-philosopher from Cornell Univ. name Seth Shaw — Assets seen in this clip are game assets that are interoperable creating a cinematic movie. Consider this a sneak peak Work in Progress (In-Engine Footage).
Although the final destination for our time traveler is the year 802,702 AD, It all began on one unusually sunny afternoon in London in the year 2030, though the chill of winter still lingered in the air. That day marked the beginning of a catastrophic chain of events. Ukraine, reeling from the devastation of its capital in February,, launched a desperate and vengeful mission. Using Western supplied F-16 jets, each armed with four air-to-ground missiles, they targeted Russian munitions depots believed to house conventional weapons. Unfortunately, these “depots” contained the bulk of Putin’s tactical nuclear arsenal. Some called it a necessary retaliation; others, a suicidal endeavor. What no one could deny was the global, irreversible chaos that followed. NATO was paralyzed. NATO allies were in shock.
Putin didn't blink. He immediately retaliated by deploying supersonic nuclear weapons deep into Ukraine. His first strike was aimed at the Chernobyl power plant, sending shockwaves—both literally and figuratively —across the world. Russia’s longtime ally, North Korea, now unleashed, joined forces with Putin’s military, fighting to gain control of Ukraine. The alliance’s aggression escalated rapidly. The next blow came for the UNITED STATES and CANADA… from the skies. North Korea launched four intercontinental ballistic missiles, each carrying multiple nuclear warheads capable of destruction on a scale not seen since Hiroshima….
"What happens when light is your only weapon, but even that won’t save you forever? In "They Fear The Light" bright light isn’t just a mechanic—it’s your survival strategy. But beware: the Morlocks are watching, learning, and adapting. How long can you keep the darkness at bay?"
News Clip (in-game Engine footage Work In Progress)
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Southern California
Mon | 09:00 am – 05:00 pm | |
Tue | 09:00 am – 05:00 pm | |
Wed | 09:00 am – 05:00 pm | |
Thu | 09:00 am – 05:00 pm | |
Fri | 09:00 am – 05:00 pm | |
Sat | Closed | |
Sun | Closed |
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